Showing posts with label Arc Dream. Show all posts
Showing posts with label Arc Dream. Show all posts

Tuesday, January 12, 2016

Dennis Detwiller To Join Monte Cook Games


Illustrator, writer, editor and designer Dennis Detwiller will be joining the team at Monte Cook Games as a Managing Editor. Detwiller and Monte Cook first worked together on the Call of Cthulhu d20 adaptation at Wizards of the Coast. Detwiller leaves the video game design studio of Harebrained Studios to take this new position with Monte Cook Games. Detwiller has worked on Magic: The Gathering, the [PROTOTYPE] series for Activision, Teenage Mutant Ninja Turtles for Nickelodeon, and Delta Green, GODLIKE, and Wild Talents for Arc Dream Publishing. Detwiller is also a multiple Origins and ENnies awards winner.


Detwiller responded, in true editorial fashion, to my "tense" issue on Twitter:
Monte Cook Games already has one of the strongest teams in tabletop role-playing, and the addition of Detwiller only makes that team stronger.


Tuesday, October 28, 2014

Delta Green RPG Beta Playtest Files


Since I've been asked a couple of times for information about this (and since it seems a playtest announcement kind of day), Arc Dream Publishing announced a couple of weeks ago that they were doing open beta playtesting for the upcoming, standalone Delta Green Roleplaying Game. I have looked (briefly) over the playtest files, and I like what I see. The game (at this point) is still backwards compatible with the previous Delta Green material, as well as with other Call of Cthulhu material.

The file does mention that the final product will have open gaming content, so that looks promising as well.

Interested parties should check out the Dropbox folder that Arc Dream Publishing has set up, play some games, and check in with them about your feedback.

As a long, long time Delta Green fan, I am looking forward to this game now a lot more than I was a year or so ago, when it was first announced.

Wednesday, July 30, 2014

Meanwhile At The Bundle Of Holding - A One-Roll Engine

It is the last day for the One-Roll Engine Bundle of Holding. You're not familiar with the One-Roll Engine?
The One-Roll Engine (ORE) system resolves initiative, success/failure, and damage in one quick roll. Designed by Greg Stolze (Unknown Armies) and Dennis Detwiller (Delta Green), this d10 dice-pool system is fast and easy to learn, yet has enough crunch and options to satisfy veteran players and GMs. Though technically a generic system, ORE really shines in superheroic action. 
I'll say right now, that this probably isn't going to be a game for everyone, and that's all right. But with the One-Roll Engine, and its accompanying suite of games, you have a game that is tightly designed around a specific idea: gritty super-heroic action.

That's something that is a sort of holy grail for super-hero gamers. A lot of super-hero RPGs do an excellent job at the "higher end" of the super-hero spectrum, but a lot of these start to fall apart when you get to the "lower end" or more street level types of games. With Godlike, Dennis Detwiller and Greg Stolze changed this. I have the original edition of Godlike in my gaming collection and I've played it a few times. It did have some mechanical quirks to it, but those were outweighed by a system that did a good job of handling the previously unhandleable. (Yeah, I know that's a made up word. Sue me.)

If you haven't played Godlike, I can describe it as being akin in tone to the Liberty Files graphic novels put out by DC Comics. If you don't know what those are, then shame on you. After you check out the Bundle of Holding you need to track down these comics as well.

A lot of these kinks were ironed out with the more generic version of the rules from Godlike, released as the game Wild Talents. Designed from the basis of a number of hours and months of play of the engine of the rules, Wild Talents expanded the scope of the rules to handle super-heroic action in a number of different eras, outside of the World War II action of the original Godlike rules.

In addition to a fine-tuning of the rules, Wild Talents has some additional material that would be of interest to super-hero gamers. The book has valuable campaign creation/design material from super star game designer Kenneth Hite, If you feel that your skill as a game master isn't up to describing the world that you want to game in, the section and advice written by Hite will help you over that hill.

The bundle also includes settings and expansions for the One-Roll Engine's rules. eCollapse and Better Angels are built around some interesting setting ideas from Greg Stolze, the creator of the rules.

Also, if the One-Roll Engine isn't your thing, Godlike features a conversion of the super power rules from that game into a d20 structure. That conversion was done by a designer who's name you may have heard of: Mike Mearls. I've always been surprised that these rules never went viral into the open content landscape. They should have been a part of open gaming for a long time now.

If you're not a fan of super-heroes, there is also a fantasy game that you can find in the Bundle. Reign, also designed by Stolze, is a demonstration of how well the One-Roll Engine rules can be used as the backbone of a fantasy game. Reign also features one of the more interesting and unique fantasy probably since Greg Stafford's Glorantha.

The game may not be to the tastes of those who only want to play D&D and the derivatives thereof, but for those people looking for something different in their fantasy gaming, Reign just might be that game that they are looking for.

And in addition to getting some good gaming material in DRM-free PDF form, you are also doing a good thing. Ten percent of the monies raised by each Bundle goes to charities of the designer/publisher's choice. For this Bundle, the charities of choice are Doctors Without Borders and Action Against Hunger. Check this bundle out soon, because tonight will will be done.